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Post by stalker on Jun 27, 2011 20:06:28 GMT -5
When would a good time be for everyone. I know Commissar, Mama Bear, and I are going out tomorrow to survey/scout, but when can we get out there and clear some stuff. I think we have a few ideas so far, the Kill House wants to be expanded, along with something with the Speed Ball course to be fixed up. I think we can clear from the right side of the Speed Ball course, all of that thick stuff leads into the old Speed Ball course. I think we could modify that.
I'm going to call Alpena Township Hall tomorrow, our area is classified as rural so i want to see what the exact zoning and building laws are. Does anyone have any ideas on that?
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Post by Mama B on Jun 27, 2011 20:14:49 GMT -5
I think we are free to build on it how ever we see fit, but I'm not sure on that. That's a good point to bring up at our next meeting so I'll remember that.
Also, we'll set a concrete date at the meeting hopefully. Maybe looking at the 9th for a work-bee or something. We'll have to see what days are good for people. I know we want to work on one thing at a time, so we're not getting side tracked or overwhelmed. First priorety is Kill House since it's already started on, then we'll probably move to Spped Ball.
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Post by stalker on Jun 27, 2011 20:22:01 GMT -5
Sounds good to me. What are the plans for Kill House? I did notice that the entrance was elongated, but what are the things you want added on? Do we want it more like an actual training Kill House, compared to some kind of small bunker? I think we can take some of the materials around it and then add on to it with those. Are we allowed to go two stories? I can ask about building permits when I call. Also, I think a camo netting should be invested in, because we could build another HQ somewhere. Get some sandbags, put up a pole, make a tent, and dig a hole, lining it with sandbags. Of course the Kill House is first priority. We could make the HQ in the speed ball course.
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Post by Mama B on Jun 27, 2011 20:42:04 GMT -5
Well, what we're thinking is make the Kill House a little less impenatrable. We would like to add on a couple different ways to enter, and make hallways leading off of it. Almost like a maze-type thing, but not confusing.
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Post by stalker on Jun 27, 2011 20:53:42 GMT -5
Good idea. Then maybe I won;'t hate attacking it.
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Post by Mama B on Jun 27, 2011 20:54:34 GMT -5
Dude, I don't know a single person like likes attacking that damn place. There's much room for improvement there.
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Post by stalker on Jun 27, 2011 20:57:39 GMT -5
Yes. I think a few hallways would be cool. If we can, an upstairs. We could always make a kind-of tower and then put stairs to it, and a ladder down to the kill house if we can't exactly attach it to the kill house. Are there any drawings made up?
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Post by Mama B on Jun 28, 2011 20:06:28 GMT -5
Sorry, somehow totally missed your last post. It's Doc and Rizzo's idea with the Kill House there was a vague drawing they showed up at Big Boy, and it shouldn't be hard. I don't think it needs an upstairs. Just the hallways should make it better, we gotta save the awesomeness for the village.
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Post by Commissar on Jun 28, 2011 23:40:02 GMT -5
Its been decided that to create an upstairs on the Killhouse would require it be destroyed and rebuilt. It hasn't lasted the test of time without some wear. Adding hallways, entrypoints, and blocking all the windows make it a fun little death trap for all who venture into it. It won't be much good for attack and defend games, but that can very easily be built in better areas. I think the Killhouse area is too small for A&D anyhow.
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Post by stalker on Jun 29, 2011 12:18:35 GMT -5
I agree, I think making it he opposite of what is was is a good idea.
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